TypeScript学习笔记5:函数
1、函数表达式
function add(x:number,y:number):number{
return x+y;
}
let myAdd=function(x:number,y:number):number{
return x+y;
}
let myAdd1:(x:number,y:number)=>number=function(x:number,y:number):number{
return x+y;
}
2、函数参数形式
(1)可选参数,参数名旁使用 ? ,可选参数必须跟在必须参数后面 。
function buildName(firstName: string, lastName?: string) {
if (lastName)
return firstName + " " + lastName;
else
return firstName;
}
let result1 = buildName("Bob"); // works correctly now
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
let result3 = buildName("Bob", "Adams"); // ah, just right
(2)默认参数,= ,可以传入 undefined值。
function buildName1(firstName: string, lastName = "Smith") {
return firstName + " " + lastName;
}
let result4 = buildName1("Bob"); // works correctly now, returns "Bob Smith"
let result5 = buildName1("Bob", undefined); // still works, also returns "Bob Smith"
let result6 = buildName1("Bob", "Adams", "Sr."); // error, too many parameters
let result7 = buildName1("Bob", "Adams"); // ah, just right
(3)剩余参数
function buildName2(firstName: string, ...restOfName: string[]) {
return firstName + " " + restOfName.join(" ");
}
let employeeName = buildName2("Joseph", "Samuel", "Lucas", "MacKinzie");
3、函数中的this,与箭头函数。
//把函数表达式变为使用lambda表达式( () => {} )。 这样就会在函数创建的时候就指定了‘this’值,而不是在函数调用的时候。
interface Card {
suit: string;
card: number;
}
interface Deck {
suits: string[];
cards: number[];
createCardPicker(this: Deck): () => Card;
}
let deck: Deck = {
suits: ["hearts", "spades", "clubs", "diamonds"],
cards: Array(52),
// NOTE: The function now explicitly specifies that its callee must be of type Deck
createCardPicker: function(this: Deck) {
return () => {
let pickedCard = Math.floor(Math.random() * 52);
let pickedSuit = Math.floor(pickedCard / 13);
return {suit: this.suits[pickedSuit], card: pickedCard % 13};
}
}
}
let cardPicker = deck.createCardPicker();
let pickedCard = cardPicker();
alert("card: " + pickedCard.card + " of " + pickedCard.suit);
//this参数在回调函数里
interface UIElement {
addClickListener(onclick: (this: void, e: Event) => void): void;
}
class Handler {
info: string;
onClickGood(this: void, e: Event) {
// can't use this here because it's of type void!
console.log('clicked!');
}
}
//class Handler1 {
// info: string;
// onClickGood = (e: Event) => { this.info = e.message }
//}
let h = new Handler();
uiElement.addClickListener(h.onClickGood);
4、函数重载
let suits = ["hearts", "spades", "clubs", "diamonds"];
function pickCard(x: {suit: string; card: number; }[]): number;
function pickCard(x: number): {suit: string; card: number; };
function pickCard(x): any {
// Check to see if we're working with an object/array
// if so, they gave us the deck and we'll pick the card
if (typeof x == "object") {
let pickedCard = Math.floor(Math.random() * x.length);
return pickedCard;
}
// Otherwise just let them pick the card
else if (typeof x == "number") {
let pickedSuit = Math.floor(x / 13);
return { suit: suits[pickedSuit], card: x % 13 };
}
}
let myDeck = [{ suit: "diamonds", card: 2 }, { suit: "spades", card: 10 }, { suit: "hearts", card: 4 }];
let pickedCard1 = myDeck[pickCard(myDeck)];
alert("card: " + pickedCard1.card + " of " + pickedCard1.suit);
let pickedCard2 = pickCard(15);
alert("card: " + pickedCard2.card + " of " + pickedCard2.suit);
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